11:26 AM Comment0 Comments

Freestyle wrestling, like its American counterpart, collegiate wrestling, has its greatest origins in catch-as-catch-can wrestling and, in both styles, the ultimate goal is to pin your opponent to the mat, which results in an immediate win. Freestyle and collegiate wrestling, unlike Greco-Roman, also both allow the use of the wrestler's or his opponent's legs in offense and defense.

11:21 AM Comment0 Comments

Greco-Roman wrestling is a style of amature wrestling that is practiced throughout the world. Along with freestyle, it is one of the two styles of wrestling contested in the Olympic games.
Colloquially referred to simply as Greco, this style of
wrestling forbids attacks below the waist. As a result, throws are encouraged as the Greco-Roman wrestler cannot avoid being thrown by simply hooking or grabbing his opponent's leg.

The moves the most of them use are-Arm drags, bearhugs, and headlocks found in freestyle have greater prominence in Greco-Roman. Throws especially known as a suplex are used, in which the offensive wrestler lifts his opponent in a high arch while falling backward on his own neck to a bridge in order to bring his opponent's shoulders down to the mat. Even on the mat, a Greco-Roman wrestler must still find several ways to turn his opponent's shoulders to the mat for a fall without legs.

11:17 AM Comment0 Comments

In both styles, the offensive wrestler has 30-seconds to score or they will give 1-point to their opponent.

Freestyle:
When a period ends in a 0 – 0 tie, conduct a disc flip. The color that lands up will clinch (attack).
The wrestler to clinch will pick the leg he/she wants to clinch. The opponent must then place that leg in the center and keep weight on the leg. The attacking wrestler must use a head-outside single leg position. Have the defending wrestler place their hands on the back of the attacking wrestler. The attacking wrestler will then secure a grip, behind the knee, without going to the side to gain an angle. When the grip is secured, start the wrestling. The grip does not have to be kept and wrestling may take place as normal. First wrestler to score wins the period. Action is not allowed to continue after the score.

Greco-Roman:
At the 1:00 minute mark and/or the 1:30 mark, a Greco match is stopped for the clinch. If a wrestler is in the danger position at either of those times, the match is not stopped and the period continues. The wrestler with the most points will clinch first. If the score is tied, the last wrestler to score will clinch first. If the score is 0 – 0, a disc flip will be conducted. The color that lands up will clinch first. The bottom wrestler (defender) will then assume the starting position. Hands and legs straight down from the body to the mat, about shoulder/hip width apart. Feet extending straight back from the body. The top wrestler (attacker) shall assume a reverse lift position. The attacker may place a foot or both feet or a knee underneath the defender, not to go past the centerline of the defender. Kid’s age-group modification: The top wrestler must start on both knees. The attacker is not allowed to touch the defender except for the lock. A hand grip must be used to secure the initial lock on the defender. The lock must be taken with both arms/hands at the same time and with a smooth consistent motion. When the grip is achieved, start the wrestling. The grip does not have to be kept. Wrestling will continue as normal. In par terre, if the wrestlers go out of bounds while still in the clinch position without a score, they will return to the clinch start. If there was a score or the clinch hold has been released, wrestle as normal. During the clinch time, if the wrestlers go out of bounds with one wrestler in the danger position after the clinch has been released, the match will restart in the par terre position. If the defending wrestler commits a leg foul during the clinch time treat as a normal leg foul with the following difference. If the clinch hold has not been released, restart in the clinch position; if the clinch hold has been released, restart in the par terre position. The entire 30-seconds will be wrestled unless there is a period/match winning move/hold in the clinch time. If there was no period/match winner in the first clinch, the wrestlers will trade places and repeat for the second clinch. If you screw up and stop the match for the clinch with a wrestler in the danger position, restart in the par terre position. The wrestler who was underneath will be the down wrestler. Remember, wrestling does not stop for the clinch if a wrestler is in the danger position at the time the match would stop for the clinch. Even if the bottom wrestler rolls out 1 second past the stopping point, the match will continue without stopping for the clinch.

9:58 AM Comment7 Comments

2 points

From a neutral position (both standing with neither wrestler having control) a wrestler gains control over his opponent down on the mat while the supporting parts of either wrestler are inbounds.
When the defensive wrestler comes from the bottom position and gains control of his opponent, either on the mat or in a rear standing position, while the supporting points of either wrestler are inbounds.
1 point
When a defensive (bottom) wrestler gains a neutral position and his opponent has lost control while at least one wrestler is inbounds.
2 or 3 points
When near fall criterion is met for 2 seconds. Near fall criterion is:
when any part of both shoulders or scapula of the defensive wrestler are held for a least 2 seconds within four inches of the mat;
or when one shoulder or scapula is touching the mat with the other shoulder or scapula held at an angle of 45 degrees or less.
If the near fall criterion is met for two continuous seconds, 2 points are awarded when the defensive wrestler is out of the predicament. If near fall criterion is met for five continuous seconds a 3 point near fall is awarded when the defensive wrestler is out of the near fall situation.